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dfan | 2 years ago

Brief followup to replies: we were all figuring it out as we went along. When you're doing something for the first time, it tends not to be optimal. People here have noted the janky controls in particular. Even for things where we did iterate a lot and were happy with our solution, it was a solution in a 1994 context, where games were punishing and it was sort of a point of honor to not cut players a break. Game design has advanced a lot in the last thirty years. I'm proud of the the part we played in that evolution... but a lot of it happened after 1994.

I have not played the remake so I don't have any comments on it.

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