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pkaler | 2 years ago
I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/HomeworldSDL
I went to SFU, where Neall Verheyde one of the programmers from Radical lectured one semester. Sadly, it looks like he passed away a few years ago. https://www.dignitymemorial.com/obituaries/west-vancouver-bc...
benoliver999|2 years ago
"Ready ze panzerfaust"
cjrp|2 years ago
rasz|2 years ago
Pannoniae|2 years ago
Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.
ethbr0|2 years ago
CoH was amazing. CoH2 was eh. And CoH3 is atrocious.
I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.
KronisLV|2 years ago
The original CoH felt like such a well balanced and interesting game!
I have to say that oddly enough Iron Harvest has a similar feel to it, gameplay wise, even if the setting is different.
Then, you already mentioned Men of War, there's also Call to Arms, both of which still seem decent in my mind.
Where available, community made mods can be a nice touch! The community for those isn't too large, though, given the somewhat niche genre. There are also some free RTS games like Beyond All Reason (though it's more similar to Total Annihilation), or some others made in the Spring engine: https://springrts.com/wiki/Games
Very few WW2 themed ones, though. I'd also mention Steel Division, the first game of which had great balance, but the second game in the series feels almost too large scale for me (like Wargame, less about micro with individual units).
MrBuddyCasino|2 years ago
SgtBastard|2 years ago
Amazing game.
deaddodo|2 years ago
nailer|2 years ago
JadoJodo|2 years ago
yawnxyz|2 years ago
williamvds|2 years ago
omgmajk|2 years ago
izacus|2 years ago
markdeloura|2 years ago
vanattab|2 years ago