Your line of thinking isn't wrong. It is very common for the new hot game, taking up all your kid's time, to be vilified. Especially by those who don't understand its appeal. However, I think there is a bit of a gap between the Satanic Panic and modern SAS games. I don't have the exact words for it. The psychological drive to play is there for both. D&D would better fit into a long-timeline hold where you have fun playing and still enjoy the thought of playing even if you haven't played in years. Fortnite, and many other modern multiplayer/live service games, have a constant, short-timeline hold. Where there is an addictive drive to continue every second. Playing nonstop even if you're not enjoying it.
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