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carlisle_ | 2 years ago

This is a strange post to me. You can immediately see that you value soulslike as a superior genre, yet to me I see those games are just as grindy. Die to a boss a million times to learn the timings -> finally you beat it. Not that much different than ARPGs where you kill lots of stuff and die infrequently. It's just two sides of the same coin.

Really these posts that call one kind of game time wasting or drug-like but not another just miss the brutal irony.

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Panoramix|2 years ago

It's the difference between spending a lot of time at the slot machine vs becoming good at chess. It's s massive difference. You don't "grind" chess, you learn from your failures and get better at it. Sure, you can get lucky sometimes if your opponent blunders but the strategy to wait for that to happen is a failing one.

curiousmindz|2 years ago

The analogy with Chess does not work: I can go on YouTube to watch how a pro player beats a specific boss, then use that to massively shorten how long I need to beat that boss.

Watching a lot of grandmasters play Chess will minimally help me beat a Chess AI that was better than me (excluding the beginner level).

I think that someone could have fun playing a Diablo-like RPG because they enjoy feeling powerful while they mow down a lot of enemies. And someone someone could enjoy a Soulslike game for the precision they need to apply to beat a boss.

Maybe it is somewhat similar to the difference between an arcade/fun racing game and a professional track racing game.

I wouldn't consider one to be "better" than the other. They simply have different objectives.

zanellato19|2 years ago

> You can immediately see that you value soulslike as a superior genre, yet to me I see those games are just as grindy. Die to a boss a million times to learn the timings -> finally you beat it. Not that much different than ARPGs where you kill lots of stuff and die infrequently. It's just two sides of the same coin.

That's not the same at all. The grind is built into Diablo, there is no way to avoid it. I regularly play souslike, it has been years since I needed to grind out a boss.

ohwellhere|2 years ago

> Really these posts that call one kind of game time wasting or drug-like but not another just miss the brutal irony.

I think you're spot on.

> > To me there is just "no there there" - and that's probably the point?

In some ways I've always felt Diablo is just more honest about what a video game is.

kec|2 years ago

In Diablo you click on things to increase your avatar power, eventually if you click on enough things your avatar power will have gone up enough you can complete the challenge of the day. There is skill in crafting a build, and some builds and abilities do require some thought to deploy well, but at the end of the day your personal skill level doesn’t matter, its not like you’ll need to hone your clicking ability.

In soulslike games there is typically some amount of avatar power and it is possible to grind up such that your avatar power trivializes the game but that isn’t actually necessary, its possible to beat the game with a naked level one avatar. The challenge is more about you the player getting better at the mechanics of the game, not your avatar.

Both styles of game design can be enjoyable, but many find the latter more fulfilling.

shultays|2 years ago

I guess the difference is grinding against a challenge and grinding against RNG

aflag|2 years ago

How is that material in any way?

thefz|2 years ago

> You can immediately see that you value soulslike as a superior genre, yet to me I see those games are just as grindy. Die to a boss a million times to learn the timings -> finally you beat it.

Elden ring is so grindy that it's almost worse than any ARPG. And the game is full with artificially deadly things that should not be there, just to keep up its own meme "lol game hard, player dead". It's comically bad in many aspects.

themagician|2 years ago

You can find a balance. Diablo 3 tried. You had a game that you could make significantly hard, and because respecs were essentially unlimited you could reroll your character for any particular fight that was too hard to try and find a new way to beat it. I enjoyed that part.