About 15 years ago there was a cute flash game where you had a little cube world that was a puzzle to grow into a bigger fancier environment by clicking on trigger points in the correct order.
I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try.
Resources like this give me hope that little gems and works of art from the past will live on, even if the underlying tech is gone.
I used to love the eyezmaze games and for about a year or so, I would eagerly await the next instalment in the series. Recently I learned that the developer has cancer and his wife seems to have left him. I think his Twitter also went silent a while ago. Very sad, considering how much joy these games brought me and certainly countless others in the mid-2000s.
Edit: it wasn’t cancer but a heart defect of some sort.
This site ripped its entire database from Flashpoint Archive (https://flashpointarchive.org/), including all of the metadata, screenshots and "Hall of Fame" list. As a contributor to Flashpoint, I'm not opposed to sites like this (as long as they remain nonprofit endeavors), but I think they should make these facts clear.
In addition to its desktop client, Flashpoint Archive also offers its own experimental web frontend called 9o3o (https://ooooooooo.ooo/static/browse/), also using Ruffle for playback. It's not as fleshed out as Flash Museum yet, but games are embedded at their intended resolution and other efforts have been made to improve game compatibility, so I think it is already a worthy alternative. Check it out!
Holy moly, honored to see my game Bloody Fun Day in their hall of fame.
Unfortunately there seems to be some bugs in their player, the RNG isn't working so all the cuties spawn the same color.
I also wonder if these newer html5 flash players are able to spoof the domain, so all these games can bypass their site locks. which was the style at the time...
Maybe someone can help me find this, as I can't remember the name: There was a Flash "game" where you control a prince, leave the castle, fight a dragon, and the prince increasingly questions and then resists his (your) irrational choices.
E.g. in the beginning you jump from the balcony into the garden simply because that is the only way forward. Then he says to himself "Why did I jump from the castle balcony in the middle of the night?! I should go back immediately!"
It's a side scrolling platformer in pixel art, and more a short art project than a game. (Though maybe it was one of those early canvas based HMTL5 games.)
Ruffle[0] can be embedded in your website to make flash work in modern browsers. Neopets actually did just this a few days ago[1] to bring back their catalog of old flash games.
So if you can find a way to write Flash (the old tools should still be fine, but I haven't looked too deep) you can leverage it and let folks play today.
Absolutely. Get the authoring software, (I hear a certain animate archive has them) and post to NG like all the Flash forward jammers have
Ruffle works wonders
The difference is that 9o3o is Flashpoint's official (experimental) site, whereas Flash Museum is a third-party site that imported Flashpoint's database into WordPress and reuploaded the Flash files into an S3 bucket (without preserving directory structures or accounting for multi-asset items).
They have a bunch of neutral's games, which I'm very happy to see. They've made some of the best escape the room games I've ever played. Neutral is still actively developing (https://neutralx0.net/) but I don't think they've ported their old stuff over.
Edit: I tried to load a few but unfortunately none of them actually work. Tried a game from another dev I like and though the game loads, the screen is cut off so you can't see all your inventory.
Or... you know... Newgrounds.com. That's also a "living flash museum" in a way, as it has been around continuously since 1995 and still will show you flash movies from any date.
Shameless plug, my original Flash puzzle game Psychopath was recreated as a modern react site (with the original levels imported) and native app and many of the players who are from the original community back in 2005 are playing and creating new levels https://pathology.gg
I loved playing Psychopath back in 2006 and built a Java clone in 2007 for a class. I love how many awesome puzzles emerge as people pieced them together to make levels on top of the simple rules. I also remember enjoying Stick Avalanche & Boomshine. Thanks for all the fun times & awesome to bump into you!
I never officially released the Flash version of Proximity 2, just posted it on a forum once to get feedback. I abandoned the Flash version of Proximity 2 and instead ported/refined it to iOS and Xbox 360 (released on Xbox Live Indie Games service). But I probably should have released the Flash version officially anyway, it was pretty far along.
I keep meaning to at least make executables of these and release a few of these on itch.io, maybe clean a few rough edges, although I keep putting it off. Maybe someday.
On another thread domain locks came up. I found this issue on ruffle's GitHub which was closed-- I'm not sure if it was actually implemented-- it would require the dev integrating ruffle to specify a URL to emulate.
Related, the person who made classics like “Mud and Blood” has kept up development of a new version of it on steam. I’ve been a bit addicted to it recently!
Aw, I was super exited to see the Requiem for a Dream website again - this really was my first big WTF moment for artsy stuff on the internet (after frog in a blender). Unfortunately it only works for the first 20 seconds or so, than it ends with a white screen :(
Oh wow, Ruffle can finally do blurs, shadows and other bitmap effects! Lots of late Flash games relied on them and weren't rendering quite right last time I checked. Gotta re-test my collection.
Sometime between before 2008 until ~2019 (!), Citi (then Citibank) had a virtual credit creation Flash-only widget that could create virtual cards with optional limits of amount and/or time.
[+] [-] hnbear|2 years ago|reply
I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try.
Resources like this give me hope that little gems and works of art from the past will live on, even if the underlying tech is gone.
Edit:
Wow, this time I found it: https://www.eyezmaze.com/grow/cube/
HTML5: https://www.eyezmaze.com/sp/2016/08/growCube.html Original: https://www.crazygames.com/game/grow-cube
HN is just serendipitous
[+] [-] andai|2 years ago|reply
The author seems to be in poor health and in need of financial support: https://www.eyezmaze.com/sp/2020/12/onlineSupport.html
[+] [-] mcphage|2 years ago|reply
[+] [-] vvoruganti|2 years ago|reply
[+] [-] moralestapia|2 years ago|reply
Super cool game!
https://www.eyezmaze.com/flash/tontieV1.html
[+] [-] ktothe|2 years ago|reply
Edit: it wasn’t cancer but a heart defect of some sort.
[+] [-] Throwthrowbob|2 years ago|reply
[+] [-] nineplay|2 years ago|reply
( There goes my afternoon )
[+] [-] simlevesque|2 years ago|reply
[+] [-] nosamu|2 years ago|reply
In addition to its desktop client, Flashpoint Archive also offers its own experimental web frontend called 9o3o (https://ooooooooo.ooo/static/browse/), also using Ruffle for playback. It's not as fleshed out as Flash Museum yet, but games are embedded at their intended resolution and other efforts have been made to improve game compatibility, so I think it is already a worthy alternative. Check it out!
[+] [-] a13o|2 years ago|reply
Unfortunately there seems to be some bugs in their player, the RNG isn't working so all the cuties spawn the same color.
I also wonder if these newer html5 flash players are able to spoof the domain, so all these games can bypass their site locks. which was the style at the time...
[+] [-] rezonant|2 years ago|reply
Seems like being able to override was the plan, but not clear it was actually done?
[+] [-] Bakingpotato|2 years ago|reply
[+] [-] cubefox|2 years ago|reply
E.g. in the beginning you jump from the balcony into the garden simply because that is the only way forward. Then he says to himself "Why did I jump from the castle balcony in the middle of the night?! I should go back immediately!"
It's a side scrolling platformer in pixel art, and more a short art project than a game. (Though maybe it was one of those early canvas based HMTL5 games.)
[+] [-] metadat|2 years ago|reply
Lots of people purport to miss developing in ActionScript, so why isn't this path more popular?
(I was just thinking about this yesterday and was considering submitting an Ask HN :)
[+] [-] Nouser76|2 years ago|reply
So if you can find a way to write Flash (the old tools should still be fine, but I haven't looked too deep) you can leverage it and let folks play today.
[0]: https://ruffle.rs/
[1]: https://www.theverge.com/2023/7/17/23798368/neopets-relaunch...
Edited for citations
[+] [-] OmarShehata|2 years ago|reply
https://www.newgrounds.com/bbs/topic/1517301
Results are here: https://www.newgrounds.com/collection/flashforward2023
[+] [-] Bakingpotato|2 years ago|reply
[+] [-] zenger|2 years ago|reply
[+] [-] rezonant|2 years ago|reply
I think Actionscript was incredible and comparing it to how JavaScript (and Typescript) evolved is fascinating.
The developer experience of working with RTMP is something we are only now just replicating with solutions like tRPC (or my own Conduit library)
[+] [-] krapp|2 years ago|reply
Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.
[+] [-] DicIfTEx|2 years ago|reply
Maybe we're in the midst of a Flash game renaissance.
[+] [-] nosamu|2 years ago|reply
The difference is that 9o3o is Flashpoint's official (experimental) site, whereas Flash Museum is a third-party site that imported Flashpoint's database into WordPress and reuploaded the Flash files into an S3 bucket (without preserving directory structures or accounting for multi-asset items).
[+] [-] Bakingpotato|2 years ago|reply
[+] [-] quantumwannabe|2 years ago|reply
[1] https://flashpointarchive.org/
[+] [-] Bakingpotato|2 years ago|reply
[+] [-] fallinghawks|2 years ago|reply
Edit: I tried to load a few but unfortunately none of them actually work. Tried a game from another dev I like and though the game loads, the screen is cut off so you can't see all your inventory.
[+] [-] meeks|2 years ago|reply
https://terrycavanaghgames.com/dontlookback/
But this website has it!
https://flashmuseum.org/dont-look-back/
Awesome. It would be a shame if a great game like this were lost just because flash is no longer supported.
[+] [-] Bakingpotato|2 years ago|reply
[+] [-] muglug|2 years ago|reply
I created it over 20 years ago while I was in HS. Still works — thanks to Ruffle!
[+] [-] Dwedit|2 years ago|reply
[+] [-] Bakingpotato|2 years ago|reply
[+] [-] k2xl|2 years ago|reply
Shameless plug, my original Flash puzzle game Psychopath was recreated as a modern react site (with the original levels imported) and native app and many of the players who are from the original community back in 2005 are playing and creating new levels https://pathology.gg
[+] [-] adotbacon|2 years ago|reply
I've started Pathology.
[+] [-] cableshaft|2 years ago|reply
[+] [-] cableshaft|2 years ago|reply
Proximity: https://flashmuseum.org/proximity/
Formation: https://flashmuseum.org/formation/
Save The Ring: https://flashmuseum.org/save-the-ring/
Clock Legends: https://flashmuseum.org/clock-legends/
Squarez: https://flashmuseum.org/squarez/
CC Fight Club: https://flashmuseum.org/cc-fight-club/
Proximity 2 (demo): https://flashmuseum.org/proximity-2/
Biggest game of mine that's missing is Clock Tournament: https://www.newgrounds.com/portal/view/332457
I never officially released the Flash version of Proximity 2, just posted it on a forum once to get feedback. I abandoned the Flash version of Proximity 2 and instead ported/refined it to iOS and Xbox 360 (released on Xbox Live Indie Games service). But I probably should have released the Flash version officially anyway, it was pretty far along.
I keep meaning to at least make executables of these and release a few of these on itch.io, maybe clean a few rough edges, although I keep putting it off. Maybe someday.
[+] [-] colordrops|2 years ago|reply
[+] [-] rezonant|2 years ago|reply
https://github.com/ruffle-rs/ruffle/issues/325
[+] [-] Der_Einzige|2 years ago|reply
https://store.steampowered.com/app/1391530/Mud_and_Blood/
[+] [-] zevv|2 years ago|reply
[+] [-] throwingtoofar|2 years ago|reply
Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead.
So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals.
[0] https://github.com/jindrapetrik/jpexs-decompiler
[+] [-] grishka|2 years ago|reply
[+] [-] Bakingpotato|2 years ago|reply
[+] [-] 1letterunixname|2 years ago|reply
https://www.reddit.com/r/CreditCards/comments/ifc95c/citi_fi...
There were a couple of startups to produce physical virtualizable credit cards.
[+] [-] wslh|2 years ago|reply