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Flash Museum

249 points| vvoruganti | 2 years ago |flashmuseum.org | reply

86 comments

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[+] hnbear|2 years ago|reply
About 15 years ago there was a cute flash game where you had a little cube world that was a puzzle to grow into a bigger fancier environment by clicking on trigger points in the correct order.

I have no idea what it was called, and can’t describe it well enough to search for it if it still exists. Every couple of years I try.

Resources like this give me hope that little gems and works of art from the past will live on, even if the underlying tech is gone.

Edit:

Wow, this time I found it: https://www.eyezmaze.com/grow/cube/

HTML5: https://www.eyezmaze.com/sp/2016/08/growCube.html Original: https://www.crazygames.com/game/grow-cube

HN is just serendipitous

[+] mcphage|2 years ago|reply
There was a whole series of them—my favorite was GrowRPG, where you play an adventurer and pick which order you do encounters.
[+] vvoruganti|2 years ago|reply
OMG I remember as a little kid watching my older brother play this all the time. This unlocked a core memory
[+] ktothe|2 years ago|reply
I used to love the eyezmaze games and for about a year or so, I would eagerly await the next instalment in the series. Recently I learned that the developer has cancer and his wife seems to have left him. I think his Twitter also went silent a while ago. Very sad, considering how much joy these games brought me and certainly countless others in the mid-2000s.

Edit: it wasn’t cancer but a heart defect of some sort.

[+] nineplay|2 years ago|reply
It makes me so happy to see this again - thank you!

( There goes my afternoon )

[+] nosamu|2 years ago|reply
This site ripped its entire database from Flashpoint Archive (https://flashpointarchive.org/), including all of the metadata, screenshots and "Hall of Fame" list. As a contributor to Flashpoint, I'm not opposed to sites like this (as long as they remain nonprofit endeavors), but I think they should make these facts clear.

In addition to its desktop client, Flashpoint Archive also offers its own experimental web frontend called 9o3o (https://ooooooooo.ooo/static/browse/), also using Ruffle for playback. It's not as fleshed out as Flash Museum yet, but games are embedded at their intended resolution and other efforts have been made to improve game compatibility, so I think it is already a worthy alternative. Check it out!

[+] a13o|2 years ago|reply
Holy moly, honored to see my game Bloody Fun Day in their hall of fame.

Unfortunately there seems to be some bugs in their player, the RNG isn't working so all the cuties spawn the same color.

I also wonder if these newer html5 flash players are able to spoof the domain, so all these games can bypass their site locks. which was the style at the time...

[+] Bakingpotato|2 years ago|reply
I don't think Ruffle is HTML5. something about Web assembly and rust?
[+] cubefox|2 years ago|reply
Maybe someone can help me find this, as I can't remember the name: There was a Flash "game" where you control a prince, leave the castle, fight a dragon, and the prince increasingly questions and then resists his (your) irrational choices.

E.g. in the beginning you jump from the balcony into the garden simply because that is the only way forward. Then he says to himself "Why did I jump from the castle balcony in the middle of the night?! I should go back immediately!"

It's a side scrolling platformer in pixel art, and more a short art project than a game. (Though maybe it was one of those early canvas based HMTL5 games.)

[+] metadat|2 years ago|reply
Is it possible to develop new flash games and experiences that can run in browsers with this kind of emulation layer?

Lots of people purport to miss developing in ActionScript, so why isn't this path more popular?

(I was just thinking about this yesterday and was considering submitting an Ask HN :)

[+] Nouser76|2 years ago|reply
Ruffle[0] can be embedded in your website to make flash work in modern browsers. Neopets actually did just this a few days ago[1] to bring back their catalog of old flash games.

So if you can find a way to write Flash (the old tools should still be fine, but I haven't looked too deep) you can leverage it and let folks play today.

[0]: https://ruffle.rs/

[1]: https://www.theverge.com/2023/7/17/23798368/neopets-relaunch...

Edited for citations

[+] Bakingpotato|2 years ago|reply
Absolutely. Get the authoring software, (I hear a certain animate archive has them) and post to NG like all the Flash forward jammers have Ruffle works wonders
[+] rezonant|2 years ago|reply
I don't see why not :-)

I think Actionscript was incredible and comparing it to how JavaScript (and Typescript) evolved is fascinating.

The developer experience of working with RTMP is something we are only now just replicating with solutions like tRPC (or my own Conduit library)

[+] krapp|2 years ago|reply
>Lots of people purport to miss developing in ActionScript, so why isn't this path more popular?

Every popular game engine will export to HTML5/Webassembly now, there's really no need to keep Flash alive just for the sake of nostalgia.

[+] DicIfTEx|2 years ago|reply
When I saw the title I thought it was this Flash archive, which was recently featured on Kottke.org: https://ooooooooo.ooo/static/browse/

Maybe we're in the midst of a Flash game renaissance.

[+] nosamu|2 years ago|reply
Both are web frontends for the Flashpoint Archive's database: https://flashpointarchive.org/

The difference is that 9o3o is Flashpoint's official (experimental) site, whereas Flash Museum is a third-party site that imported Flashpoint's database into WordPress and reuploaded the Flash files into an S3 bucket (without preserving directory structures or accounting for multi-asset items).

[+] Bakingpotato|2 years ago|reply
for sure. what with people making new flash stuff for the NG flash jams and all. thank goodness for Ruffle.
[+] fallinghawks|2 years ago|reply
They have a bunch of neutral's games, which I'm very happy to see. They've made some of the best escape the room games I've ever played. Neutral is still actively developing (https://neutralx0.net/) but I don't think they've ported their old stuff over.

Edit: I tried to load a few but unfortunately none of them actually work. Tried a game from another dev I like and though the game loads, the screen is cut off so you can't see all your inventory.

[+] Dwedit|2 years ago|reply
Or... you know... Newgrounds.com. That's also a "living flash museum" in a way, as it has been around continuously since 1995 and still will show you flash movies from any date.
[+] Bakingpotato|2 years ago|reply
yeah, pretty much. they're even making new ones, too
[+] k2xl|2 years ago|reply
Cool to see a bunch of my old games here (one from 2003!) https://flashmuseum.org/browse/developer/danny-miller/

Shameless plug, my original Flash puzzle game Psychopath was recreated as a modern react site (with the original levels imported) and native app and many of the players who are from the original community back in 2005 are playing and creating new levels https://pathology.gg

[+] adotbacon|2 years ago|reply
I loved playing Psychopath back in 2006 and built a Java clone in 2007 for a class. I love how many awesome puzzles emerge as people pieced them together to make levels on top of the simple rules. I also remember enjoying Stick Avalanche & Boomshine. Thanks for all the fun times & awesome to bump into you!

I've started Pathology.

[+] cableshaft|2 years ago|reply
I remember Boomshine! Played that a lot back in the day, was quite addictive.
[+] cableshaft|2 years ago|reply
Nice, most of the Flash games I created are in there.

Proximity: https://flashmuseum.org/proximity/

Formation: https://flashmuseum.org/formation/

Save The Ring: https://flashmuseum.org/save-the-ring/

Clock Legends: https://flashmuseum.org/clock-legends/

Squarez: https://flashmuseum.org/squarez/

CC Fight Club: https://flashmuseum.org/cc-fight-club/

Proximity 2 (demo): https://flashmuseum.org/proximity-2/

Biggest game of mine that's missing is Clock Tournament: https://www.newgrounds.com/portal/view/332457

I never officially released the Flash version of Proximity 2, just posted it on a forum once to get feedback. I abandoned the Flash version of Proximity 2 and instead ported/refined it to iOS and Xbox 360 (released on Xbox Live Indie Games service). But I probably should have released the Flash version officially anyway, it was pretty far along.

I keep meaning to at least make executables of these and release a few of these on itch.io, maybe clean a few rough edges, although I keep putting it off. Maybe someday.

[+] colordrops|2 years ago|reply
First one I tired seemed to have some origin check and wouldn't play, with the message "Please play this on Kongregate".
[+] rezonant|2 years ago|reply
On another thread domain locks came up. I found this issue on ruffle's GitHub which was closed-- I'm not sure if it was actually implemented-- it would require the dev integrating ruffle to specify a URL to emulate.

https://github.com/ruffle-rs/ruffle/issues/325

[+] zevv|2 years ago|reply
Aw, I was super exited to see the Requiem for a Dream website again - this really was my first big WTF moment for artsy stuff on the internet (after frog in a blender). Unfortunately it only works for the first 20 seconds or so, than it ends with a white screen :(
[+] throwingtoofar|2 years ago|reply
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago.

Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead.

So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals.

[0] https://github.com/jindrapetrik/jpexs-decompiler

[+] grishka|2 years ago|reply
Oh wow, Ruffle can finally do blurs, shadows and other bitmap effects! Lots of late Flash games relied on them and weren't rendering quite right last time I checked. Gotta re-test my collection.
[+] Bakingpotato|2 years ago|reply
Ruffle has been getting pretty good. Lots of customization. I hope they can improve the performance at some point, and keep all the options.