It will be a tremendous technical feat if they have managed to bring the deep functionality of what were Weta's internal tools to a more general audience of artists. The key difference will be that these artists won't have direct access to the developers who wrote the tools, as the Weta artists did.
Packaging powerful graphics tools within an artist-friendly interface and workflow is challenging.
If the button says "contact us" or they ask for a waitlist, they haven't actually built or prepared much for release and are gauging for interest before likely starting to take engineering etc action on it.
Caveat: things may have changed a bit after my time.
Had to read the youtube comments to understand a little what this is about. So it seems to be a suite of tools (Ziva, Speedtree, SyncSketch, Parsec, Eddy, Deep Comp) that's separate from the Unity Editor and aimed towards (film?) artists.
I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).
Every piece of news about Unity reads like "we've dominated the most profitable gaming market, which is mobile, so we don't care about game dev any more :)".
Not really a new concept that a company wants to diversify and do more than one thing? The people working on Weta Tools are not the same people working on the engine.
I'm a long-term hobbyist Unity user, and I do not understand what I'm looking at. While I get that I'm not the intended audience, I'm coming from a "please start by explaining in clear terms why this is important, instead of assuming that if we're here, we already know" place.
This isn't really meant for current Unity users to use for additional features. This is to bring people into Unity who normally use 3dsMax, Houdini, After-effects, etc when making films and digital art.
From the sign-up page, this also doesn't seem to be a general access sort of thing. They want early adopters who already know a lot about this field of technology in order to give feedback and detailed bug reports.
This seems to be the shop that developed the loki physics simulation interface. I'm looking for that and don't see it here, just seems like they're throwing that brand name around for general purpose animation tools.
kaveh808|2 years ago
It will be a tremendous technical feat if they have managed to bring the deep functionality of what were Weta's internal tools to a more general audience of artists. The key difference will be that these artists won't have direct access to the developers who wrote the tools, as the Weta artists did.
Packaging powerful graphics tools within an artist-friendly interface and workflow is challenging.
readyplayernull|2 years ago
It says "Contact us", which probably means tailored license and support, and feedback of bugs/wishes, from a few selected clients.
troupo|2 years ago
Epic not only develops Unreal, but also develops games and is deeply invested in building stuff for the movie industry.
Unity... Well.
firtoz|2 years ago
If the button says "contact us" or they ask for a waitlist, they haven't actually built or prepared much for release and are gauging for interest before likely starting to take engineering etc action on it.
Caveat: things may have changed a bit after my time.
CreepGin|2 years ago
I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).
Pathogen-David|2 years ago
kelsolaar|2 years ago
raincole|2 years ago
ydruts|2 years ago
peteforde|2 years ago
squeaky-clean|2 years ago
From the sign-up page, this also doesn't seem to be a general access sort of thing. They want early adopters who already know a lot about this field of technology in order to give feedback and detailed bug reports.
amanzi|2 years ago
striking|2 years ago
tomilola39|2 years ago
thrillgore|2 years ago
CyberDildonics|2 years ago
mkoubaa|2 years ago
DeathArrow|2 years ago
wqqwdfsaadd|2 years ago
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