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hyperion2010 | 2 years ago

I'll drop my Quake II anecdote here. Quake II was the first FPS I ever beat (at least I think I beat it). I did it over a week in the summer when visiting a friend out of state (never would have been allowed otherwise).

When I started, I had only ever played the original DOOM, so I used those controls, and lo and behold they worked, and I thought nothing of it. At some point as I was playing along, my view suddenly became locked to the ceiling and I was thoroughly confused and stuck. Turns out I had bumped the mouse, and managed to figure out that mouse look was a thing after extended fiddling with the system to try to determine the cause and get back to killing badguys. Needless to say, the game got quite a bit easier after that.

There wasn't internet, neither I nor my friend knew what mouse-look was, we had never seen anyone play a true 3d fps. It is hard to imagine how obscure and alien the interfaces for games are because of how pervasive the knowledge has become.

Glad to see the source code released!

discuss

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Zambyte|2 years ago

> Glad to see the source code released!

In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].

[0]: https://github.com/id-Software/Quake-2

[1]: https://github.com/id-Software

kibibu|2 years ago

It's also only the code for the game.dll, which is important for modding but doesn't include the new engine.

If it's anything like the Quake re-release, it's not actually using idTech 2 at all.

ramranch|2 years ago

In case you were unaware, the source code of the original is included along with the re-release in this repository, as stated in the first sentence of the readme.

epolanski|2 years ago

You reminded me of the first time I saw a lan full of people playing an fps.

I was at a ComicCon in Rome, Italy, circa 1999, anyway Half Life just hit gold production and released multiplayer demos there were at least 20 people all playing on lan multiplayer half life, with mouses too! Crazy.

I went to many many lan parties since then up to 2005, then online match making killed quakenet and socializing.