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mekkkkkk | 2 years ago

Wouldn't that be incredibly hard, considering that the players perspective is disconnected from the units?

I observe my base and order a group of units to go to some place on the minimap. I see them moving along on their way, and decide to scroll to them. Only to realize that they already arrived and got massacred by the enemy. I go back to my base only to realize that it was destroyed ages ago (in its frame of reference) and I'm dead. Game over. Thanks for playing SR Red Alert.

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vient|2 years ago

In ordinary strategies you already have an assumption of immediate information transfer from unit to player - you see what each unit is seeing. This can be kept so you will see you units moving in real time but as things get further from your units on the map, the older info about them you get.

mekkkkkk|2 years ago

That's interesting. Wouldn't it lead to paradoxes where enemy units are shown at multiple places at once, observed from different frames of reference? Would be incredibly confusing, but confusing games can be fun too.

EDIT: Also if a unit traveled close to C away from a friendly unit, and then back, whos reference is real?

JumpCrisscross|2 years ago

You’d have to have a HQ relative to which all dilation is calculated. If done correctly, it could simplify server operations since the need for simultaneity is relaxed.

xwdv|2 years ago

Would be great as an artistic project, maybe not as a game.

Also in time I bet some players would find ways to win reliably, creating a new field of military strategy.