The framing here is a little unfair, its DLSS that does not support AMD hardware, not the other way around. This is clearly a deliberate decision by Nvidia. Meanwhile AMD/FSR supports both AMD and Nvidia hardware.
DLSS directly leverages the tensor cores of particular NVidia cards.
Whether or not this is just a marketing gimmick is up to you and your own conclusions on the matter, but AMD doesn't seem to have an equivalent hardware tech for this yet. It seems to be taking steps in the right direction with the WMMA instruction for accelerating matrix multiplication in a similar fashion, but performance so far head-to-head seems lacking, and I haven't seen anything definitive out of AMD suggesting this for gaming purposes.
The framing is fair unless you expect NVIDIA to ditch their ML based solution for a class of inferior implementations which in turn can run just about anywhere.
DLSS isn't "NVIDIA flavored FSR", it's a more advanced pipeline that requires significantly more architectural alignment. FSR 3 was going to be the closest thing to an equivalent and won't run everywhere FSR 2 does.
NBJack|2 years ago
Whether or not this is just a marketing gimmick is up to you and your own conclusions on the matter, but AMD doesn't seem to have an equivalent hardware tech for this yet. It seems to be taking steps in the right direction with the WMMA instruction for accelerating matrix multiplication in a similar fashion, but performance so far head-to-head seems lacking, and I haven't seen anything definitive out of AMD suggesting this for gaming purposes.
BoorishBears|2 years ago
DLSS isn't "NVIDIA flavored FSR", it's a more advanced pipeline that requires significantly more architectural alignment. FSR 3 was going to be the closest thing to an equivalent and won't run everywhere FSR 2 does.