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thelazyone | 2 years ago
I'm a sometimes-illustrator (but my style is pretty far from what Generative AI is doing), and I recently published a 1.1 of a game manual which uses Midjourney images. I'm currently investing in a "proper" illustrator because the MDJ images lack character, but it's also true that in a few months from now this might change: I'll stick with the illustrator to have more consistency in the images, but probably the AI could do a fancier job there.
Besides, the "things will change in 2 months" point is a good one, but it's been used since a year and a half and things haven't changed yet. Sure, the quality of the produced images improved, but not in a qualitative scale.
Side note: the link civitai to leads to https://sambleckley.com/writing/civitai.com/images which is a dead link.
rcarr|2 years ago
Why not train your own personal AI on your artwork? Corridor Digital did this in the latest attempt to automatise animation, they hired an illustrator to create an animation style for them, then trained the AI on their drawings.
Link: https://youtu.be/FQ6z90MuURM?t=329
woolion|2 years ago
[0] https://woolion.art/2022/11/16/SDDB.html
toasted-subs|2 years ago
thelazyone|2 years ago
1 - Since I'm either working for game companies or for my own project (https://fsd-wargame.com/) using AI-generated things is kinda damaging in terms of marketing. You never know when some uproar could arise against a project/game solely based on more or less petty outcries against AI. I generally sympathize with artists, but sometimes it's just whiny.
2 - My illustrations are line-art and cartography (https://www.artstation.com/thelazyone) , which are not the easiest to handle with AI. I'm sure that with enough effort there's gonna be a good model, but I haven't seen any so far.
atleastoptimal|2 years ago
satvikpendem|2 years ago