I've seen some apps recently move to only having icons and no text label. I think Paint in Windows 11 is an example. I really dislike this as for an app I'm not using every day it takes me extra time to decipher the icon. And on desktops where screens keep getting larger I have the extra real estate for the app to be clearer.This is connected to another UX trend I don't understand of dumbing down interfaces because too many options are "too distracting." Probably not the best forum to ask this but has anyone ever stopped using an app because they got distracted by the menu?
NoZebra120vClip|2 years ago
Perhaps it takes a certain kind of person to decipher icons as easily as text. But of course, I don't know all of them already, and so frequently I just go on a journey of discovery by tapping random buttons to see what they do. I would say that's not an efficient way to learn a UI, but what else to do? Documentation sucks!
Lastly, the real curse of icons is forcing support people to attempt to describe, in our native tongue, the appearance of a thing, rather than its plain name. It was deceptively easy to guide a newbie by saying "now click open, then save, now go home" but nobody is going to know what the "hamburger" or "floppy disk" or "share" icons look like, so the verbal mode of communication has been hampered significantly.
Pannoniae|2 years ago
dylan604|2 years ago
Sadly, this is bucking the trend. More and more designers are thinking mobile and trying to cram everything into very confined spaces.