The playback seems a bit off in places, or maybe my memory is, but since the program is still being developed I don't care. So happy right now. Thank you so much.
Is there a standard player for these things? Or is that too dependent on the chips being targeted?
One of the strengths of the old Amiga mods was the number of libraries around for playback which made writing a player or dropping a mod in your game trivial.
Fantastic - I love seeing new tools in service of chipmusic, and this one looks real sleek. The platform agnosticism sort of feels like MML[0] but with a GUI, in that it has the appeal of "one tool, all platforms". I wonder -- what degree of control over platform-specific parameters does the software offer? Some of the greatest artists who have worked on particular platforms possess all sorts of arcane knowledge about the ins-and-outs of their platform, and know how to use (read: abuse) platform-specific quirks to their advantage. (For the curious, Phlogiston[1] is a good example for the 2A03; Trey Frey[2] for the DMG.) I love the generality of the idea, but would be concerned about the level of control I have over platform-specific features.
Another thing that I would probably need in order to use this seriously is compilation down to native-compatible file formats for recording from hardware. Can I e.g., export an NSF for the 2A03, a .MED for Octamed playback, some sort of SAV or LSDSNG for the DMG, etc.?
It's late here, so I haven't given this a spin yet, but will definitely play around with this soon - fantastic work!! :)
If you're on an arch-based distro, when following https://github.com/bintracker/bintracker/blob/master/docs/se...
in the Makefile you have to replace csc by chicken-csc (csc is the Microsoft CSharp compiler), provided by the chicken package. Also not sure why the dependencies don't include mame, but make sure to install it before running.
> Bintracker is written in Scheme, using the CHICKEN Scheme implementation. The full power of Scheme is available at run-time, which means you can program Bintracker... in Bintracker.
Amazing! Not only can I enjoy the gameboy sounds but also program them in Lisp!
Except it doesn't support the Gameboy sound chip yet. In general the only sound chips supported are very old and limited, so unless you make 2600 chiptune this is only of limited utility.
Awesome, I still work in Renoise tracker today :> trackers are amazing (Renoise support VST3 and other modern stuff - not a chiptune tracker but a full DAW based on fastTracker.).
Love to see this though am definitely going to give it a whirl. epic!
They weren't the first ones to come up with the idea though: there is at least one music player (which I only heard of a few days ago thanks to another thread here) called UADE (http://zakalwe.fi/uade/uade.html) which runs UAE (an Amiga emulator) in the background, with the emulator running Eagleplayer (the "most comprehensive soundplayer for the Amiga"). I wonder how Bintracker gets around the requirement of having to write native code that actually plays the music on all the various platforms? But I guess that a stub that just "pipes" the data through to the emulated sound hardware is relatively easy to write.
This is so incredibly cool. It's such an amazing acknowledgement of this style of music, making it easier to create and consumer chip-styled music - it is also incredibly important that we all continue to support this by creating software so that we can access the legacy music in its original form.
> macOS builds should be possible with some minor adjustments, though this is currently unsupported. Please get in touch if you manage to get a macOS build running.
Really cool project!
I think that the home page lacks some audio exemple produced with it or video captures of the software being used to get a better idea of what it's like.
If you look at the activity on GitHub (https://github.com/bintracker/bintracker/graphs/contributors), they have been working on the project since mid 2018, with almost continuous commits until mid 2021, and then some activity at the start of 2022, and considerably more at the start of 2023. So there seems to have been some loss of momentum, but I wouldn't give up hope yet. It's just unfortunate that there is basically just one contributor (I'm ignoring the two others that contributed just one commit each) - but I guess finding fellow LISP Jedi knights (referring to the XKCD comic someone else linked) to work on this project is not that easy. Aaaand I'm not sure if focusing on "lesser known systems" (quote from the GitHub readme) is the right strategy. Sure, there are already lots of players for e.g. Amiga MOD files, but there are also more people interested in that platform...
renoise very much takes influence from modern daws, supports vst plugins and its own native effects and uses high quality samples. it's also full-fledged with tons of features, it's like the ableton live of trackers. bintracker is much more barebones and is still in pre-alpha, and it is primarily aimed to produce chiptune faithful to hardware.
[+] [-] pezz|2 years ago|reply
https://github.com/tildearrow/furnace
Allows you to compose tunes on several chips / platforms in the one song.
[+] [-] johnnyworker|2 years ago|reply
https://files.exotica.org.uk/modland/?file=pub/modules/Futur...
The playback seems a bit off in places, or maybe my memory is, but since the program is still being developed I don't care. So happy right now. Thank you so much.
[+] [-] fidotron|2 years ago|reply
One of the strengths of the old Amiga mods was the number of libraries around for playback which made writing a player or dropping a mod in your game trivial.
[+] [-] jefurii|2 years ago|reply
[+] [-] joebergeron|2 years ago|reply
Another thing that I would probably need in order to use this seriously is compilation down to native-compatible file formats for recording from hardware. Can I e.g., export an NSF for the 2A03, a .MED for Octamed playback, some sort of SAV or LSDSNG for the DMG, etc.?
It's late here, so I haven't given this a spin yet, but will definitely play around with this soon - fantastic work!! :)
[0]: https://www.nesdev.org/mck_guide_v1.0.txt
[1]: https://phlogiston.bandcamp.com/album/nectar
[2]: https://treyfrey.bandcamp.com/album/refresh
[+] [-] woolion|2 years ago|reply
If you're on an arch-based distro, when following https://github.com/bintracker/bintracker/blob/master/docs/se... in the Makefile you have to replace csc by chicken-csc (csc is the Microsoft CSharp compiler), provided by the chicken package. Also not sure why the dependencies don't include mame, but make sure to install it before running.
[+] [-] grawlinson|2 years ago|reply
building srfi-14 /usr/bin/chicken-csc -host -D compiling-extension -J -s -regenerate-import-libraries -setup-mode -I /home/deploy/.cache/chicken-install/srfi-14 -C -I/home/deploy/.cache/chicken-install/srfi-14 -O3 -d0 srfi-14.scm -o /home/deploy/.cache/chicken-install/srfi-14/srfi-14.so /usr/bin/chicken-csc -regenerate-import-libraries -M -setup-mode -static -I /home/deploy/.cache/chicken-install/srfi-14 -emit-link-file /home/deploy/.cache/chicken-install/srfi-14/srfi-14.link -host -D compiling-extension -c -unit srfi-14 -D compiling-static-extension -C -I/home/deploy/.cache/chicken-install/srfi-14 -O3 -d0 srfi-14.scm -o /home/deploy/.cache/chicken-install/srfi-14/srfi-14.static.o /usr/bin/chicken-csc -setup-mode -s -host -I /home/deploy/.cache/chicken-install/srfi-14 -C -I/home/deploy/.cache/chicken-install/srfi-14 -O3 -d0 srfi-14.import.scm -o /home/deploy/.cache/chicken-install/srfi-14/srfi-14.import.so installing srfi-14 install: cannot create regular file '/usr/lib/chicken/11/srfi-14.o': Permission denied
Error: shell command terminated with nonzero exit code 256
[+] [-] katspaugh|2 years ago|reply
Amazing! Not only can I enjoy the gameboy sounds but also program them in Lisp!
[+] [-] LeonidasXIV|2 years ago|reply
[+] [-] sim7c00|2 years ago|reply
Love to see this though am definitely going to give it a whirl. epic!
[+] [-] 0xbs0d|2 years ago|reply
[+] [-] matheusmoreira|2 years ago|reply
[+] [-] codetrotter|2 years ago|reply
That's genius!
[+] [-] rob74|2 years ago|reply
[+] [-] makach|2 years ago|reply
*
[+] [-] lagniappe|2 years ago|reply
Has anyone built this on apple silicon yet?
[+] [-] codetrotter|2 years ago|reply
[+] [-] akx|2 years ago|reply
[+] [-] wpwpwpw|2 years ago|reply
[+] [-] iFire|2 years ago|reply
https://github.com/bintracker/bintracker/blob/master/LICENSE
[+] [-] flohofwoe|2 years ago|reply
[+] [-] iFire|2 years ago|reply
[+] [-] eole666|2 years ago|reply
[+] [-] dinkleberg|2 years ago|reply
Also I think this is the first time I’ve seen something actually built in scheme (not that I’ve been actively looking, I’m sure there are plenty).
[+] [-] miika|2 years ago|reply
[+] [-] Jolter|2 years ago|reply
[+] [-] rob74|2 years ago|reply
[+] [-] badrabbit|2 years ago|reply
[+] [-] mhd|2 years ago|reply
http://www.linusakesson.net/chipophone/index.php
[+] [-] nylonstrung|2 years ago|reply
[+] [-] xcv123|2 years ago|reply
Renoise generates audio using samples and VST/AudioUnit plugins.
Bintracker generates audio using emulated sound chips. It is specifically for producing chiptunes on vintage arcade/console sound engines.
[+] [-] defensem3ch|2 years ago|reply
[+] [-] diimdeep|2 years ago|reply
[+] [-] sitzkrieg|2 years ago|reply
[+] [-] davidpfarrell|2 years ago|reply
With that idea in mind, I googled and found [0]
Its the only terminal base tracker explicitly labeled as such on [1]
Anyone know of others?
[0] https://github.com/danfrz/PLEBTracker
[1] https://linuxmusicians.com/viewtopic.php?t=20883
[+] [-] unknown|2 years ago|reply
[deleted]