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eloop | 2 years ago

Splatting for volume rendering is quite old - Westover, Lee Alan (July 1991). "SPLATTING: A Parallel, Feed-Forward Volume Rendering Algorithm"

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andybak|2 years ago

Are you saying there's nothing new in this or that it's building on an already established approach? I think the latter is not something anyone is trying to hide - while the former doesn't seem correct.

corysama|2 years ago

What’s new in the paper is the technique to generate the gaussians from photos. The output that is used to render uses a technique that is a decade or three old, but not terribly practical until recently.

For me, a rendering guy, that’s great! The data used at render time is very simple and flexible. Simpler than triangles even when you get into non-trivial operations.

mikhailfranco|2 years ago

Yes, I used to think of it as throw Gaussian snowballs at the window and see what sticks.

P.S. Not sure where the insight came from, but I was living near Boston at the time, and had young children :)

nsajko|2 years ago

Yeah, it seems like the authors of the new paper may have missed much relevant existing research?

tayistay|2 years ago

They haven't. You can't get a paper into SIGGRAPH that misses relevant existing research.