I'm looking forward to the first native optimized WebGPU implementation of 3DGS rendering. I'm also curious how scene data could be compressed and decompressed efficiently.
I'm also looking forward to it. One of the big challenges is the sorting, for which I'm unaware of a good WebGPU implementation. I have some more notes on this question in a Zulip thread[1].
raphlinus|2 years ago
[1]: https://xi.zulipchat.com/#narrow/stream/197075-gpu/topic/Gau...
boywitharupee|2 years ago
blovescoffee|2 years ago