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Pauan | 2 years ago

> So you’re stuck choosing a single CPU or having to write send and sync everywhere. There’s a lot of use cases where you would want a thread-per-core model like Glommio to take advantage of multiple cores while still being able to write code like it’s a single thread.

thread_local! exists, and you can just call spawn_local on each thread. You can even call spawn_local multiple times on the same thread if you want.

You can have some parts of your programs be multi-threaded, and then other parts of your program can be single-threaded, and the single-threaded and multi-threaded parts can communicate with an async channel...

Rust gives you an exquisite amount of control over your programs, you are not "stuck" or "locked in", you have the flexibility to structure your code however you want, and do async however you want.

You just have to uphold the basic Rust guarantees (no data races, no memory corruption, no undefined behavior, etc.)

The abstractions in Rust are designed to always uphold those guarantees, so it's very easy to do.

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threeseed|2 years ago

> Rust gives you an exquisite amount of control over your programs

It does.

Problem is that there isn't the documentation, examples etc to help navigate the many options.