It doesn't really matter, there doesn't exist a problem space where both Rust and Python are reasonable choices.
Case in point, I once wrote a program to take a 360 degree image and rotate it so that the horizon followed the horizontal line along the middle, and it faced north. I wrote it in python first and running it on a 2k image took on the order of 5 minutes. I rewrote it in rust and it took on the order of 200ms.
Could I iterate in Python faster? Yes, but the end result was useless.
throw10920|2 years ago
SantalBlush|2 years ago
If your comments aren't relevant to writing a game engine, then they're not relevant to this thread.
Turskarama|2 years ago
Case in point, I once wrote a program to take a 360 degree image and rotate it so that the horizon followed the horizontal line along the middle, and it faced north. I wrote it in python first and running it on a 2k image took on the order of 5 minutes. I rewrote it in rust and it took on the order of 200ms.
Could I iterate in Python faster? Yes, but the end result was useless.