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Reticularas | 2 years ago

What you've just described is basically every networked video game, the majority of which are happily running via c++.

(Plus some increase in content load over the network, which does exist ala runtime mod loading, streaming, etc)

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pjc50|2 years ago

Yes? Not architecturally different, but with fewer bugs. People are always complaining about bugs in videogames.