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elliotpage | 2 years ago

I don't see why there cannot be both? GDScript is perfectly useful.

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bastardoperator|2 years ago

I prefer it. I'm not wasting a single second in C# until I have to.

danielvaughn|2 years ago

For me it's not whether it's useful, it's whether the tradeoffs are worth it. I assume GDScript has some unique features that make it especially useful in Godot development, but the disadvantage is that the skills aren't transferrable to any other platform or environment. At least C# and C++ are applicable outside of the engines that use them.

cweagans|2 years ago

The skills are transferrable enough. It's Python with a little syntactic sugar for Godot-specific things.

It's an easy language to pick up for beginners and powerful enough for experienced devs. Kind of the sweet spot for game dev, IMO.

interroboink|2 years ago

I get what you're saying, but a good chunk of transferable skills are not language-specific. Programming in a video game environment is going to impress some knowledge upon you that is generally useful, regardless of the language you use.

ImprobableTruth|2 years ago

Because as is C# is very noticeably a second class citizen. Something like Godot 4.0/4.1 missing C# support for android/ios/web shows that perfectly imo.