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dirteater_ | 2 years ago

Godot. I've spent time with Unity and it bogs down my system. Unreal.. seems to bring a lot of FPS baggage and you _must_ use visual scripting to iterate quickly. Bevy is promising.

Godot and Bevy have a lot going for them:

* They provide a basic structure (nodes in godot, ECS in bevy)

* They provide some built in objects/libraries that you have the _choice_ to utilize

* They don't bog down your entire system when you are just making a simple toy.

I really want to learn Unreal, but after spending 2 nights trying to get direct control over cursor locking I decided the other fancy features weren't worth destroying my iteration time.

In the past LibGDX and Game Maker 8 were how I started programming in the first place. They feel pretty dated now though.

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