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dirteater_ | 2 years ago
Godot and Bevy have a lot going for them:
* They provide a basic structure (nodes in godot, ECS in bevy)
* They provide some built in objects/libraries that you have the _choice_ to utilize
* They don't bog down your entire system when you are just making a simple toy.
I really want to learn Unreal, but after spending 2 nights trying to get direct control over cursor locking I decided the other fancy features weren't worth destroying my iteration time.
In the past LibGDX and Game Maker 8 were how I started programming in the first place. They feel pretty dated now though.
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