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sha90 | 2 years ago
Being able to fix a bug without resetting memory state is a huge ergonomic advantage in game development where generating the right memory state can be incredibly complex and depend on a ton of very specific and hard-to-reproduce factors. Not to mention recompiling and restarting a game can be incredibly slow.
fxtentacle|2 years ago
Visual Studio works with UE and calls that "Edit and Continue" and it works in C++, too.
sha90|2 years ago