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spinningD20 | 2 years ago

This seems like a negatively charged take. Vampire Survivors could have been made in a ton of different engines that are far far less capable that Godot, for example. The engine is not the thing that holds back a product from succeeding.

This is the same as saying "no FAANG company uses X language/platform so X is a toy", it's far too reductive and not actual reality.

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TylerE|2 years ago

As someone who’s played a lot of games… I disagree. These days I specifically avoid Unity games because they always feel janky, and yes it absolutely is the engine.

kaibee|2 years ago

> yes it absolutely is the engine.

As someone who has used Unity a lot, it really isn't the engine. You're only noticing this is the whole "no good toupees" thing. The thing is, the Unity Assetstore makes it very easy to hack together something that kind of works, but because nothing will quite fit together it'll be a janky mess.

ianlevesque|2 years ago

I don’t take it to that extreme, there’s great Unity content (walkabout VR mini golf comes to mind), but recently when I really played an Unreal Engine game again for hours (Satisfactory), I was floored by just how much better optimized it was. A similar, arguably simpler, game in the genre (Oxygen Not Included) is Unity and famously terrible on performance. I had just sort of accepted that was how it had to be. It’s not.

I_Am_Nous|2 years ago

For comparison, Unreal games that don't get extra optimization and love during development have engine-standard issues. Star Wars Jedi: Fallen Order is notoriously affected by Unreal load/unload lag spikes, even on console. Every Unreal game will do this to some extent unless that behavior is dealt with since it's just how Unreal handles large texture swaps.

So yes, an engine can have known issues, but isn't it up to the devs to make a product that runs well? Unfortunately for Jedi: Fallen Order they just weren't given time to make it work well, just "good enough" for console, and it's even worse on PC. The sequel has the same issues.

emptysongglass|2 years ago

Haven't experienced a single issue playing BattleTech, which is Unity. Based on the sheer number of games built on Unity I'm sure you'll find plenty of games that are janky because they weren't made well. That's not the engine.

educaysean|2 years ago

Having played a lot of games isn't really much of a qualification, is it? I'm curious about your claim that Unity games "always feel janky". Which games gave you this impression?