top | item 37499908

(no title)

iliketrains | 2 years ago

The first comment of this FAQ thread is also talking about this.

https://forum.unity.com/threads/unity-plan-pricing-and-packa...

The FAQ is worth reading on its own (and very hard to believe as a Unity game dev, honestly, WTF).

discuss

order

lawlessone|2 years ago

"Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data."

Bonkers

edit?: Am i reading it right that they want to retroactively charge developers extra fees for previous installs?

I think this text i am quoting below is what they're really trying to do. They know the their new system is unreasonable. They want to force devs to use their advertising service.

"Qualifying customers may be eligible for credits toward the Unity Runtime Fee based on the adoption of Unity services beyond the Editor, such as Unity Gaming Services or Unity LevelPlay mediation for mobile ad-supported games. "

Timon3|2 years ago

They just changed your initial quote!

"Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)"

omnimus|2 years ago

Seems more like charging for new instalts. But how can you charge for install instead of sale? One user could easily cost more than what the game cost.

jncfhnb|2 years ago

As a former Unity game dev it seems extremely easy to believe