top | item 37504655

(no title)

andolanra | 2 years ago

Nobody mentions the idea or recommends it anymore because the game engine was removed from Blender entirely back in 2019, in favor of purpose-build game engines like Godot: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/R...

discuss

order

readyplayernull|2 years ago

Sure, but at the time they showed real interest in becoming a mainstream game engine, showed some cool advanced projects, and had a few years to try out, why did the give up if there was hype?

andolanra|2 years ago

I'm not sure what "cool advanced projects" you're thinking of, but to my recollection, there was very little in the way of finished work created with the original Blender Game Engine. There were two game efforts associated with the Open Movie Projects: Yo Frankie! (associated with Big Buck Bunny) and Sintel The Game (associated with Sintel.) The former had something like a proper release, but the latter only ever got a few alpha releases before being abandoned: neither was terribly impressive except inasmuch as a demo of the technology, and to my recollection, neither inspired much hype. (The Wikipedia page for Yo Frankie! says dryly, "The game was noted by the gaming press," without any further elaboration, which does not speak to massive amounts of excitement or hype.)

Since then, aside from some interesting bits of work that didn't actually make shipping games easier, the engine really languished. My understanding is that a big part of the reason the engine was removed was that it made work on other parts of Blender more difficult, and that dispensing with the (little-used) engine in favor of the (increasingly popular) modeling tool was clearly a net benefit to being able to develop Blender, especially since the mantle of "open source game engine" had been taken up by other competent projects like Godot.

So yes, they may have at some point aspired to becoming a "mainstream game engine", but there's more to that effort than just aspirations and demos. (And at the same time, the fact that the BGE faltered doesn't mean that other open source game engine efforts would necessarily face the same fate.)

It's probably also worth saying that people have forked the game engine and you can still use it: the forked version is called UPBGE, and there are people out there trying to make it work. By and large, though, the Blender project seems to point people at projects like Godot, with the idea that a focused game engine is probably better suited to modern games than something that strapped a game engine onto a piece of modeling software.

johnnyanmac|2 years ago

>why did the give up if there was hype?

If I had to take a guess without any proper research:

1) Godot didn't want to chase two rabbits at once. Making an engine is hard, and making a modeling program is hard. If they split attention between the two, they may have ended up with a half-assed engine/modeling program instead of a professional grade modeling program and an abandoned engine.

2) much simpler, but the game engine team fell out. So there was no one to properly maintain the Blender Game Engine. No malicious reason: it's an open source initiative and this would be 5+ years before Godot got major funding. They may have changed life perspectives, may have gotten poached, or simply lost interest (and ofc there's other office politic conspiracy theories)

but these are 2 of many reasons, and I'm sure if you tracked down the right person in Blender you can simply ask for the real reason (and then maybe make close friends for the real gossip lol).