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andjd | 2 years ago
For generations now, video game consoles have had very aggressive cryptographic pairing of parts, done in the name of securing the hardware against hacking by the console owner. This is done to prevent mods to enable cheating and piracy. Given that consoles are often sold at a loss with profits recouped on game sales, there's a justification for this.
Providing replacement parts for game consoles would also require tools to re-pair the replacement parts. If these tools need to be provided to independent repair shops, there's approximately a 100 % chance of them getting leaked and destroying the security of the console.
I'm not going to say that this is a good or a bad thing. I'm just pointing out that there's a real reason for lawmakers to treat game consoles different than phones or computers, and that it isn't necessarily a sign of corruption.
pjc50|2 years ago
The "security" of the console against "unauthorized" software is arguably against the public interest. Is it really to the customer's benefit to exclude software providers from the market? Haven't we been round this with app store discourse?
> consoles are often sold at a loss with profits recouped on game sales
This used to be true, but is it still true?
kube-system|2 years ago
parineum|2 years ago
bogwog|2 years ago
The DMCA exception for consoles is the same thing. The government is just taking these companies word for it, and harming everyone else. If Playstation/Xbox/Nintendo can’t survive without these handouts from the government, then why should they? It’s not like game consoles are a necessity. The free market is what should decide whether a business model succeeds or not.
And regarding privacy, that’s bs. If consoles somehow become overrun with piracy, then publishers can just move their games to other platforms. PC is much easier to pirate on, is in general used by more tech savvy people, and it doesn’t have a rampant piracy problem. Steam wouldn’t be as successful as it is otherwise.
avar|2 years ago
There's no reason you shouldn't be able to e.g. buy replacement analog stick parts.
ndriscoll|2 years ago
Aerroon|2 years ago
I've wondered about this before: how is this not anti-conpetitive pricing? Is it okay because Sony/MS don't raise prices?
dmoy|2 years ago
Specifically
> Pricing below a competitor's costs occurs in many competitive markets and generally does not violate the antitrust laws. Sometimes the low-pricing firm is simply more efficient. Pricing below your own costs is also not a violation of the law unless it is part of a strategy to eliminate competitors, and when that strategy has a dangerous probability of creating a monopoly for the discounting firm so that it can raise prices far into the future and recoup its losses.
So
> Is it okay because Sony/MS don't raise prices?
Yes exactly this.
See also:
Printers sold below cost with expensive ink refills.
E-readers, often
Razors for shaving - the base or chassis or whatever you call it is often sold below cost.
criddell|2 years ago
Their consoles may be sold at a loss at launch, but I don't know of any console hardware that wasn't net profitable over it's lifetime with the possible exception of the XBox with the ring-of-death problem.
hermannj314|2 years ago
They could have extended that to include anti-piracy or anti-cheat or cryptographic pairing, but they didn't. They created a specific carve out for video game consoles and not for those other things you mentioned.
When the government uses words generically to define its compelling interest to regulate, they are usually sincere. When the government uses words to protect an industry explicitly, they usually have been bought.
LocalH|2 years ago
maerF0x0|2 years ago
and perhaps the FTC should be smashing down that practice as anticompetitive?
fiddlerwoaroof|2 years ago