(no title)
gmjosack | 2 years ago
For people who are not paying as much attention to this I'd like to summarize the main points of frustration.
1. Unity has just shown they believe they are able, and they are willing, to change the terms on what you have to pay them. What are the bounds to terms like this? What if Unity is tight on money and decide to squeeze developers further? The risk to continuing business with Unity is very high as you have unknown future exposure.
2. The monetization model they've chosen is tied to installs, not revenue. On the initial day of announcement they even claimed re-installs would count but they've since walked that back (or "clarified a miscommunication"). Unity has been extremely wishy-washy on how they even plan to track this mentioning proprietary systems they can't elaborate on and your only recourse is to appeal if you think they got the numbers wrong. This is not a metric tied to your revenue and is difficult to plan around.
There are a lot of people arguing against a strawman of people who don't want to pay unity but that is not at all what this is about. Unity chose a terrible model they can't even explain for how they want to bill people and apply it to all past games that use the engine for all future sales.
This would be similar to if Microsoft said everyone who ever built anything on C# has to start paying a fee for every future install because it includes the .net runtime.
brundolf|2 years ago
Literally "I am altering the deal, pray I do not alter it any further"
harles|2 years ago
turquoisevar|2 years ago
Every once in a while they’ll pick a “sacrificial lamb” for a slap on the wrist and call it a day.
hiddencost|2 years ago
readyplayernull|2 years ago
gmjosack|2 years ago
lucb1e|2 years ago
brazzledazzle|2 years ago
They must know that their methods will ultimately be revealed during discovery during the inevitable lawsuits. So I’m wondering if they haven’t actually figured out how they’re doing it yet.
ahi|2 years ago
d3w4s9|2 years ago
idbehold|2 years ago
lucb1e|2 years ago