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isaiahg | 2 years ago

Except you can because of unreal’s perpetual license. You’d just have to use the same pricing attached to the version of source you use

discuss

order

ndsipa_pomu|2 years ago

If you'd amended the source, then it wouldn't be the same version and the license would be invalid. If you want to use the perpetual license, you can't do anything with the source.

doikor|2 years ago

Except that is what the Unreal Engine license allows you to do

https://www.unrealengine.com/en-US/eula/unreal

> 2. How You Can Use the Licensed Technology

> Epic grants you a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of this Agreement (the “License”). This means that as long as you are not violating this Agreement or applicable law, you can privately use the Licensed Technology however you want. If you want to share the Licensed Technology or anything you make with it, Sections 3 and 4 below address when and how you can do that.

In section 3/4 it goes to that you can compile your game and give the output to outsiders if you pay the roylaties when applicable or share them royalty free on epics github (basically you make a pr to merge your stuff upstream) or on unreal marketplace (sell it)

cdash|2 years ago

Why is there so much misinformation around this. None of what you said is true.