(no title)
fragsworth | 2 years ago
At least with these individual tools, it's usually not your entire codebase written around that thing. For instance, you can generally switch from one database to another if they decide to overcharge you. You can even switch from one cloud service to another. In other words, they (usually) don't have you nearly as locked in.
With Unity, it is a much bigger ordeal to switch to something like Godot and Unreal and most people who have already finished their games can't even really consider it as an option. This is why it was so egregious.
JackMorgan|2 years ago
fragsworth|2 years ago
I'm just saying it's not as bad because it's quite a bit easier to switch a database than to switch a game engine.
johnnyanmac|2 years ago
in the case of servers: because open source servers literally can't support your scale of business. That's one of the few places where Open Source can never truly succeed: when you need a lot of hardware and the operating costs exceed any income coming in.
By that point it is a lot better to roll your own servers. But that is of course crazy expensive. Even other multibillion dollar corporations choose to leave some server management to places like Amazon/Microsoft.
pastor_bob|2 years ago