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maushu | 2 years ago

The problem is that Unity is a game engine, not a game framework. That means that any code you do will be following their architecture and using their features. The game logic gets really tight to the engine.

...unless you are Brian Bucklew https://threadreaderapp.com/thread/1703163364229161236.html

Note: That is not the "normal" way to use a game engine.

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baq|2 years ago

Holy porting Batman.

Caves of Qud is definitely going on my watchlist now.

nottorp|2 years ago

I'm pretty sure when Unity was new all games kinda looked the same. And killed my battery no matter how lightweight they seemed.

How is it today? I'm not sure what uses it and what doesn't any more. That's a good thing, i guess.

rishav_sharan|2 years ago

That is glorious. I would recommend that you post it as its own thread.

istjohn|2 years ago

It was posted recently.

thelastparadise|2 years ago

That's absolutely incredible. I agree this would make its own great post.