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_d3Xt3r_ | 2 years ago

Besides the Google brand meme, as someone who was bullish on the whole cloud gaming scene back then, Stadia was a DoA for me because I could neither bring my own games (like Shadow PC, or beta GFN), nor pay a flat fee and play a selection of titles (like OnLive allowed you to, many moons ago). No one was going to buy games exclusive to a platform that could Google could kill off at any time. And 'lo and behold, what we predicted came true.

Also, trying to convince devs to port games to Linux was never going to work - a more practical approach would've been to use/develop Wine instead. In fact, Valve had released Proton a whole year before Stadia went live, so if Google wanted to, they could've worked with Valve and combined their efforts to make Linux gaming better. Even if they chose not to approach Valve directly, they could've still used Wine and still benefited from Valve's upstream contributions (and vice versa). But instead they made the insane decision to try and convince devlopers to port their games to a niche platform Google which could kill off at any time... It's like they deliberately set the whole thing up to fail, then came up with excuses as to why it didn't work. Like Project Ara.

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