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_d3Xt3r_ | 2 years ago
Also, trying to convince devs to port games to Linux was never going to work - a more practical approach would've been to use/develop Wine instead. In fact, Valve had released Proton a whole year before Stadia went live, so if Google wanted to, they could've worked with Valve and combined their efforts to make Linux gaming better. Even if they chose not to approach Valve directly, they could've still used Wine and still benefited from Valve's upstream contributions (and vice versa). But instead they made the insane decision to try and convince devlopers to port their games to a niche platform Google which could kill off at any time... It's like they deliberately set the whole thing up to fail, then came up with excuses as to why it didn't work. Like Project Ara.
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