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EvanYou | 2 years ago
Previously Svelte was able to get a pass on this because magic only happens in svelte files - but in the future, any JS/TS files in a rune-enabled Svelte project will technically be SvelteScript, this never happened before and I doubt the community has already “absorbed” how significant this change is.
rsimp|2 years ago
As long as it's marked separately from js/ts I don't think its a huge issue though. Svelte files already have script tags that aren't completely vanilla js/ts.