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victorgama | 2 years ago

> How does Unity estimate the Runtime Fee when I have not supplied data?

> While we always recommend you supply your own data, in the absence of that, we will use our own data from Unity services that you have agreed to integrate into your project, and readily available external data.

> Does the Unity Runtime phone home by default?

> It does not, unless you have hardware stats enabled.

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I'm not a gamedev nor have ever used Unity to develop something, but those two sections seem conflicting. Can anyone kindly explain how they have their "own data from Unity services" while the runtime does not phone home by default? Thanks!

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meheleventyone|2 years ago

Unity has way more services than turning on hardware stats. If you use them they can make some estimate of unique users. Unity would now prefer you give them the information yourself.

mirashii|2 years ago

> Unity would now prefer you give them the information yourself.

I’m sure they’d prefer to capture the data themselves, but they’re now allowing you to self report in order to placate the outrage from the recent announcements.

victorgama|2 years ago

Thank you so much for clarifying that! It makes sense now. I just wonder if folks are required to use at least one of those services in order for Unity to have at least some kind of information regarding titles sold or something like that.