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hamish_todd | 2 years ago

Seeing lots of discussion here! People with a game programming background might get something out of the talks I gave at the Game Developer Conference this year. The first one is on quaternions and and the advanced Geometric-Algebra-like use of them by Crytek and Disney to do animation https://gdcvault.com/play/1029233/ and the other is on how you can use that to get intersection, distances, angles, and projection in one line of code https://gdcvault.com/play/1029237/

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