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ye-olde-sysrq | 2 years ago

KSP1 was made by a bunch of scrappy lovable indie devs making their first game (iirc Squad's team was a marketing company prior to this?) in a LCOL area funded by dreams and whatever $10 early access sales they made on steam, with no-one to tell them what to do.

KSP2 is made by TTWO, who is a publicly traded AAA studio of notable fame and decades of legacy and domain expertise.

If Squad sold KSP1's IP to TTWO and then went and made "KSP2" under a new name with their squad-sale money, that would be a different story. But even with that goodwill, I would still not be believing in the current KSP2 ever being a success story.

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ilyt|2 years ago

> KSP2 is made by TTWO, who is a publicly traded AAA studio of notable fame and decades of legacy and domain expertise.

KSP2 was made by indie devs (Star Theory) hired by T2

They just... failed.. they negotiated budget, failed to deliver, negotiated another bigger one, failed to deliver again, and T2 said "fuck it", took IP from them and created studio to develop it.

ST actually wanted to sell out to KSP2 after that disaster but they basically chose to poach ST developers instead, because why you'd buy a company where management now failed to deliver on promised goals twice.

My guess is ST either bite more than they could chew or purposefuly lowballed T2.

eterm|2 years ago

But the people they poached included the management which was perhaps the worst decision that T2 made when they created Intercept Games.

Furthermore, looking at the demos presented in 2019, it's not clear that much progress was made between then and now.

The complete stall since early access release (7 months with just a handful of hotfixes) and lack of feature delivery suggests that IG don't have the competency to deliver.

That, or they moved all their staff to their other "unnamed title" they're hiring for and have KSP2 on the most minimum of developers to pretend they're making progress toward their roadmap.