I feel like the "killer app problem" is not unique to the Quest, but the whole VR ecosystem. I'm being cautiously optimistic Apple will finally break through and find an app that will appeal to the masses, and even though the price is not attainable for 95% of the population, that will trickle down and find it's way to the broader market.
gabereiser|2 years ago
Simulation games will ALWAYS benefit from more VR, more hardware, more wheels, more human interface controls.
ethbr1|2 years ago
I feel like this is what I really want to know. "I built a custom car cockpit, and use it, and it's awesome"
MBCook|2 years ago
Apple isn’t target VR (though it works), they’re trying something different. So I’m curious if it succeeds.