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glanzwulf | 2 years ago
You mention EA, and they did try to break into the market and left steam for a while... they had the money, the franchises, the personnel and they couldn't do it. Now they're back on steam. Anyone else would look at what happened and would learn from their mistakes.
myrmidon|2 years ago
To me, growing your employee numbers like that seems to be orders of magnitude more costly and risky than licensing some games to give away for marketing.
Having to lay off some people after growing quickly by ~200% does not seem like that big of a failure to me...
PC Magazines in the 2000s also managed to do regular game giveaways just fine (while being much smaller than even 2020-Epic), and I would wager they had razorsharp margins and much less revenue, too.
jamesgeck0|2 years ago