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arandomreactdev | 2 years ago

I like this idea and hope it “goes viral” to keep the Godot hype train steaming ahead.

Anything that keeps open source software in the spotlight is worth at least the 40c it’ll cost to get this game on Steam.

discuss

order

krapp|2 years ago

Right now, Godot seems to be experiencing a bit of backlash against the hype. I'm seeing numerous anti-Godot posts on social media from people upset about the way various things work, or lack of features, etc. The recent row over allocation in C# is one example, but a lot of people complain about the UI, 3D support, performance, etc. Of course a lot of that is just Unity shills and people riding the hate train but it does suggest there is a lot to be improved about Godot.

It's inevitable that Godot isn't going to retain a lot of new users from this - most Unity devs will go back to Unity simply due to opportunity cost, they'll bite the bullet at least until they can afford to switch, and most will switch to Unreal, not Godot.

And this is the reality of the position Godot finds themselves in. They aren't competing against Unity, because that isn't possible yet, they're competing against Unreal Engine for the title of "best Unity alternative." Godot doesn't need more hype, it needs hands on deck making pull requests and improving the engine so that when the second wave of Unity quitters come in six months or a year, they no longer look as much like the quirky toy engine compared to Unreal.

And I say that as someone who uses Godot exclusively and wants to see it succeed.

Rapzid|2 years ago

> It's inevitable that Godot isn't going to retain a lot of new users from this

I disagree. It's my opinion all the recent attention is going to be a net positive for the project including the C# binding post.

I think they will retain a sizable by number of users, particularly hobbyists, from this AND, importantly, a lot of people capable of contributing to the engine itself.