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eurticket | 2 years ago

I think the rant is more constructive when directed towards how companies are ran into the ground and the workers are the ones to take the hits. Not the c-suite or big decision makers, that made bad decisions.

There are some solid solutions. In game development, why not collect the resources that someone has made; code, models, animations, etc and reuse them to rapidly develop new ideas. Of course some aesthetic choices will not merge correctly with each other but scripts can be easier and sometimes interchangeable. Maybe more game development companies need to focus on these aspects if they already don't; Collecting resources they've already spent money on for moonshot ideas.

Or branching employees off into teams to make moonshot games instead of simply laying them off. After big, failed ideas by the game studio, instead of removing sudo-decay and starting over, why not bring those already trained people with you and start building a solutions culture? And maybe set a challenge to see who can create the best games in these makeshift, small teams -- any number of them could eventually become a major hit for the company.

It seems like the employees that are expendable would have the more interesting ideas and skills and they're never really valued to their potentials.

With that said seeing studios like blizzard and how they hire specialists -- that doesn't really translate to game development as a whole, even if the industry itself seems like a cash grab for those at the top.

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