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KTallguy | 2 years ago
> This is not the middle. The author is talking about small games.
Exactly what I thought reading this article. It’s very hard to stand out and it’ll only get harder. Tools are much better than before, and now AI generation is entering the ring. Being an exceptional game is half the problem, the other half is getting noticed. Which takes money, or connections. Usually both.
Two additional points.
1. Good interaction design is still hard. Making something that many people can play and understand quickly is a skill. Releasing lots of content is the best way to learn.
2. Back in the Newgrounds days it was really simple to put something out there and get feedback on it quickly. Ads were (generally) not woven into games directly, the Flash tools were simpler and they limited game scope. Itch.io is ok for this but has a lot of downloadable stuff. I miss the days where browser games were huge but I guess there’s no money in it anymore. Maybe someone with better insight can share.
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