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arc-in-space | 2 years ago
Maybe I'm confusing something, but to reach a trillion cycles in, say, a year, would take overwriting all your memory 30 times a millisecond. That doesn't sound right?
Or is that trillions of any writes and erases?
Cort3z|2 years ago
[1](https://www.youtube.com/watch?v=7J7X7aZvMXQ)
xnorswap|2 years ago
mastax|2 years ago
thereddaikon|2 years ago
jepler|2 years ago
Lots of non-pathological workloads might write to a memory location every millisecond, such as a game with a 4-pass renderer running at 240Hz.
mattclarkdotnet|2 years ago
jandrese|2 years ago
pezezin|2 years ago
Etherlord87|2 years ago
Still if you only changed the state of the memory once per frame, you would do it in RAM, not in cache. At 1000 FPS (we should consider the worst scenario even if rare) that's 3 hours of playing a game to reach 10 800 000 reads/writes.
Now question is what happens if that bit gets damaged, perhaps the memory just disables it as damaged, and uses another bit for this memory address from now on. Perhaps it makes the ultra ram slower over time as more bits (sectors) get damaged?
tus666|2 years ago
tromp|2 years ago
pmontra|2 years ago
benjijay|2 years ago