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masukomi | 2 years ago

I agree, but in this particular case i have to ask... how many companies are actually USING Krita? My impression is that the vast majority of places that need software like that use Adobe Photoshop/Illustrator, or Affinity Photo/Designer.

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Gualdrapo|2 years ago

That's exactly the problem.

Not only that they use privative products - it's that people think about Krita as an alternative to Photoshop, as Krita is intended for digital painting rather than general raster image manipulation. Hence narrowing the target of Krita to a much smaller audience.

fluoridation|2 years ago

To an extent, it is, since a lot of artists use PS to draw/paint. For those people, Krita is indeed an alternative to PS.

numpad0|2 years ago

Probably not many if you don't count small individual art studios - the mobile gacha game industry(and anime animation to some extent) don't standardize art styles and pipeline art production as done in American movie and comic industries, but relies on intimate collaborations with external, individual artists for creative components.

So they mostly only import (Krita-exported) PSD into Ps, or even if Krita was used professionally on the floor by employed artists, choice of tools would be up to artist's discretion and might not become a corporate talking point in the way, say, what Maya or Lightwave debate would be.

Maybe OnlyFans/Patreon could throw a million or two for couple years...? But Krita is not the first choice across the board, and creators on those platform don't seem too concerned with CSP/Procreate subscriptions, so that might be a difficult path too?

miniupuchaty|2 years ago

I see it used by concept-art artists in gamedev studios from time to time.

JumpCrisscross|2 years ago

> how many companies are actually USING Krita?

Assuming a product that advertises its lack of corporate support won’t be super welcoming of commercial users.