(no title)
a257
|
2 years ago
This is so cool! Though, how do you ensure that people are playing fair? When I dabbled in web-based games a year ago, I noticed that it's pretty difficult to have a good anti-cheat system for games that runs on browsers.
bobbydigitales|2 years ago
You have to assume clients are hacked whenever you're writing competitive games anyway, so there's not much difference there.
a257|2 years ago
I guess you can prevent most overt hacks through server-side validation. But still, that doesn't stop more sophisticated users from creating and using subtler hacks (such as aimbots).