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a257 | 2 years ago

This is so cool! Though, how do you ensure that people are playing fair? When I dabbled in web-based games a year ago, I noticed that it's pretty difficult to have a good anti-cheat system for games that runs on browsers.

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bobbydigitales|2 years ago

For a lot of types of games (e.g. social, creative, silly fun) it doesn't matter. For those where it does you have to run servers that you control and write server-authoritative code.

You have to assume clients are hacked whenever you're writing competitive games anyway, so there's not much difference there.

a257|2 years ago

Fair enough, I guess it doesn't really matter if someone hacks a drawing/building game. But people love competitive games.

I guess you can prevent most overt hacks through server-side validation. But still, that doesn't stop more sophisticated users from creating and using subtler hacks (such as aimbots).