In case you mean the games on iPhone on the App Store, they generate revenue for Apple via in game transactions and not by game sales necessary. What people typically play on PCs are not the same games. Most of the games, as you can see with CS2, aren’t even available on iOS or macOS which is a problem. Outside of that I think you can run the games for iPhone on Mac as well but even then optimisation is necessary.
GeekyBear|2 years ago
Once upon a time, there were many iOS games that you paid for up front with no micro-transactions at all, for instance, XCom was about $20 a decade ago.
I have a feeling the console game ports will be pay up front, just like they are on a console.
smoldesu|2 years ago
Clamchop|2 years ago
To keep investment in the platform strong, they stand to benefit from stabilizing and recovering from some of their NIH brain damage.
Will the fixation on collecting their cut come to an end? Time will tell.