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_manifold | 2 years ago

Indeed, it seems like their whole plan to address profitability issues is just "get bigger", but all that's done is create a bloated, immobile monster that's completely lost touch with thee customer base that got them to where they are.

At ~7000 employees, Unity has roughly double the employees that Epic has - where is all the labor going? To me it's pretty clear that Unity is more interested in being a commercial product/platform whereas Epic is leaning into the engine/technology side and developing their own games. Theoretically both angles can be valid, but I think Unity has completely misunderstood why most of their customers chose then in the first place.

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