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kaveh808 | 2 years ago
Kind of like that description. I've been doing GL since before it was OpenGL.
In my Common Lisp 3D system [1], I've been happily using very simple immediate mode OpenGL calls, taking advantage of CAD-like features such as drawing wireframes of various thickness over shaded polygons. OpenGL provides specific Z-buffer API calls to facilitate such things.
Is there a simple way of doing such CAD-centric things in Vulkan?
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