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b0b10101 | 2 years ago

because it will reduce competition (even if it's to the detriment of the consumer) - particularly when it comes to cloud gaming.

msft is acquiring both horizontally (compared to their existing inhouse studios - notably their previous acquisition of zenimax/bethesda) and vertically (as activision/blizzard/king are the biggest developer of games for xbox and playstation).

the plan is 2 fold: 1. short term - instead of competing with sony on securing exclusivity, ensure exclusivity by ownership 2. long term - bolster xbox cloud gaming by ensuring that every major game exists on the platform (ideally exclusively)

the idea is that once you have a suprior catalog of games and a working subscription platform, you can boil your customers like frogs via price increases / ads / etc and that they will have no where to go because the games they want to play are exclusive to your service. with this acquisition msft is acquiring some of the most valuable ip in gaming, the development talent behind that api, and the audiences and communities that power it all and locking them down to xbox cloud gaming.

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ls612|2 years ago

Who cares about cloud gaming? I’m not trolling I’m serious I can’t see it becoming a real thing anytime soon, Google gave it a very good try and it flopped.

nullindividual|2 years ago

The next XBox refresh is rumored to lack an optical drive. So you buy your games from the Microsoft Store. Or download them from the Microsoft Store with a Gamepass subscription.

That’s how you dominate “cloud” gaming— it becomes the only option you give customers to purchase games.

asterfield|2 years ago

At least for me - I never took stadia seriously because google was always going to cancel it. There’s no point investing energy in new google products.

It may still be true that cloud gaming is not an interesting product, but google’s failure to enter it isn’t proof of that.