That's real-time rendering though, right? Is there anything preventing it from being pre-rendered in non-real-time first? Or does it have to be rendered in real-time?
I'm not familiar with any of this at all, so I'm genuinely curious.
If the context was to use in a VR/AR headset it has to be real-time. And I guess that use-case, and the related that you interactively want to walk around a scene are two of the main use-cases
I think the best way to consider it.. is as a 3-d cloud of individually addressable pixels. The size of the cloud is dimensions of real-time rendering.
l33tman|2 years ago
detourdog|2 years ago
jayd16|2 years ago
keras2|2 years ago
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