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soylentgraham | 2 years ago
We did live player tracking (~33 cameras) on-site at every game, and for fun rendered players fifa-style free-camera. We even did some renders (capture of realtime engine) for canal+ highlights as an experiment.
edit: my own gpgpu-only,(frag shaders :), sub-100ms, uncalibrated-cameras (footage directly from sky/match of the day) r&d a few years later, also works really well on a LookingGlass https://twitter.com/HoloSports/status/1327375694884646913 (I took this to sky sports but they said it was a bit too in-the-future)
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