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mlunar | 2 years ago

For what it's worth as another Flash/AIR developer, this is exactly how it happened.

Apple is just very good at spinning the narrative in their favor, i.e. it was because of "stability/security/performance issues" and not "it's a potential App Store competitor, bury it now".

See also: Apple preventing apps from downloading/including scripts dynamically (read: AIR), which was a total security risk, until it wasn't when they lifted the restriction years later when AIR was not so relevant anymore.

Glad to be corrected tho

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inferiorhuman|2 years ago

The problem with this take is that it pretends that flash provided a decent mobile experience outside of Apple. Adobe couldn't be arsed to create a decent desktop experience for end users. Flash on Android was worse. If flash had survived and become the dominant mobile game engine, would mobile have become as popular? I highly doubt it.

mlunar|2 years ago

I'm not trying to say it was good on mobile, from many accounts it was apparently bad. But we never got to find out for real, did we?

It's irrelevant though as if Apple cared so much about preserving the user experience, they would also block slow or crashy websites, which they didn't, because they don't pose a threat to their business model.

And it doesn't pose a threat because they (still) control what is possible on iOS web by restricting browser engines to webkit only.

fomine3|2 years ago

Yeah, I believe 100% of people who tried Flash for Android convinced that it's dead end.