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zbuttram | 2 years ago

Seems like this was likely from before the hotfix that was released this morning which has improvements for some of the more egregious issues mentioned like DOF, LOD, and global illumination: https://store.steampowered.com/news/app/949230/view/37093367...

Still far from ideal but glad to see movement so quickly from the dev team and as has been mentioned the game is certainly playable albeit with some setting tweaks.

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aranelsurion|2 years ago

Makes one think, if those issues were so quickly fixable, why they weren't fixed already to begin with?

magicalhippo|2 years ago

This is the week before go-live with a large customer. They've been doing lots of testing on their end (refreshing), and in the final stretch they found two glaring issues.

These two issues were glaringly, obviously wrong in core modules, and 100% reproducible.

Both were bad queries (static but parameterized). One resulted in an error from the DB server, and the other was a full join rather than filter by parameter (x=x vs x=:x), so spectacularly wrong results. Both were triggered by doing typical operations in our application.

Both issues had been in our code for many, many months, yet somehow the thousands of users we have across our several hundred customers somehow didn't report or experience these issues.

I fixed both issues in less than 15 minutes.

This isn't the first time. Sometimes I'm amazed how long such glaring issues manages to survive out in the wild amongst our customers.

Not saying they didn't know. Just saying that sometimes these things just happen.

mplewis|2 years ago

We know why. The game had to ship on a date, and those responsible were not willing to delay the launch date on the basis of performance issues.

fourteenfour|2 years ago

I think they released it without having a discussion about how bad an impression poor default settings could make. With a few adjustments it looks great and is very playable on my 3080 at 4K even before the patch. Really big blunder for sure.

ChildOfChaos|2 years ago

They announced in advance of launch that it would have these issues so not unexpected, guess they knew the issue but no time to add it into the final release yet.

hulitu|2 years ago

Because "if it compiles, ship it". Due to budget cuts, testing has been postponed to the next release cycle.