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ponco | 2 years ago

The security/cheating arguments are good cover for MS simply enforcing their IP rights.

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sharperguy|2 years ago

The only real solution to the cheating problem would be to get rid of automated matching systems and go back to moderated gaming rooms where there is always a human who can decide if they think someone is cheating and boot them.

You do lose a lot of features that way though, such as a reliable global ranking, since it would be easy to create a room with only your friends and allow eachother to rank up quickly.

It's also a huge coordination issue if you want to arrange a game of 50-100 players who aren't all total strangers to eachother.

But the alternative seems to be in stripping the ancient practice of gaming of its social functions and turning it into a faceless slot machine where the only goal is to win enough times to increase a mostly meaningless number on a screen.

janosdebugs|2 years ago

I wonder how a controller can viably be used to cheat, and if so, how would rigging an official controller not have the same effect. Additionally, single player games don't have a cheating problem.

adesanmi|2 years ago

Look up Xim, it gives an unfair advantage to console players by allowing a mouse and keyboard input when the developer hasn’t intended so (official APIs exist if they do). Cronus is also especially bad.

It also allows you to effectively nullify recoil through custom scripts uploaded to it. It’s everywhere in multiplayer PvP games on console.